Special Mission Types v1
Planet Strike
Planet Strike
Being the Attacker
is extremely favorable. Imagine a squad of Dark Furies assaulting
turn one due to the Shock Tactics rule? Opt for the Attacker Force
Chart. Mission Specific FOCs are some of the rare non-AoD charts that
allow Rites of War. Mor Deythan, Seekers, Dark Furies, and Destroyers
can put some serious hurt in this game mode.
The Attacker FOC,
and the Defender FOC too, allow you to choose a unit to auto-pass or
fail a reserve roll each turn. This lets you keep, for example, a
unit of Dark Furies in reserve until Maun is in place so they can use
his Nightfall Vox for accurate deepstrike. They can then assault
thanks to the Shock Tactics rule. Don't forget: anything with a Jump
Pack gets Furious Charge due to RG legion rules.
Attacking or
defending, the XIXth legion is always on the offensive.
Maun isn't called
The Master of Descent for no reason. He absolutely thrives in this
mission. Attacker or Defender his rules and buffs will see use.
As for attacker
stratagems I recommend:
- Dawn Assault for Night Fighting first turn. Load up on those infravisors and cameleoline.
- Gremlin Curse to keep your opponents shooting down. Combined with the above makes for some great defense while you're on the offense.
- Ground Observer. More accurate firestorms. Plus it's fluffy.
Defender:
- Rapid Reinforcements. Between Maun almost guaranteeing Pods and Flyers; this guarantees things like Dark Furies and Destroyers to come down within Mauns 18” bubble, shoot and assault. Absolutely brutal.
- Krak Mines. What's not to like?
- Ammunition Stores. Your assaults and deepstriking are accurate. Why not your shooting as well?
Cities of Death
The new Cities of Death got streamlined
from the old version. Now it's essentially a a series of urban themed
maelstrom missions on a table with 6+ medium and/or large ruins with
special deployment maps.
Infiltrating no longer requires a
stratagem to use so go nuts. The XIXth methods of war are perfectly
suited for dense urban terrain. Mor Deythan infiltrating and scouting
around hunting targets, Dark Furies stalking the roof tops, drop pods
and gunships descending from above.
Speed and positioning are key to any
maelstrom mission. In CoD the unique objectives include securing
ruins, purging them of enemy occupants, or securing the right one.
High alpha lists will do well here. Deathstorm drop pods will be
devastating.
Terrain is dense and urban. Make use of
cover and cameleoline. Cameleoline
on Praevians with Castellax tat have Targeting Arrays will do very
well here. Plus since he has a Cortex Controller you could take Vorax
for some outflanking/scouting killer bug-bots.
Fire Raptors and
Darkwings can use the buildings for cover and stalk the ruins. The
Darkwings are especially dangerous if they're transporting units like
Mor Deythan.
Quad mortar rapiers will do well with
infiltrated Vox for LoS. Their frag shells can pin an entrenched
force to give you the edge when attacking into occupied spaces.
City Fights
If Cities of Death
is an Urban Maelstrom of War mission series then City Fights are the
Urban Eternal War Missions. This means predetermined objectives like
holding buildings, destroying them, killing infantry, or taking
objective markers and so on.
Mobility is good,
but infiltrate is the real winner here. Some of the deployment
options are restrictive so having infiltrate makes RG a nightmare
for your opponent.
The Incursion FOC
grants objective secured to troops and infantry units interceptor if
they are within 6” of a vehicle at the cost of no RoWs. A
dreadnought talon with escorting infantry stalking through the
cityscape come to mind.
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