Showing posts with label marines. Show all posts
Showing posts with label marines. Show all posts
Wednesday, July 12, 2017
Tuesday, March 3, 2015
XIX Living Tactica Update: Recon Marines
I updated the Recon Marine entry for the XIX Living Tactica.
"It's hard to justify Recon Marines when Mor Deythan are so good. If you already have RMs you could use them as sniper Mor Deythan. They are so much better and cheaper in almost every situation. The reason is the Support Squad rule, it really hurts them. If it weren't for this rule I would be tempted to take them over normal Tacs because they have access to Cameleoline, Scout, and Shroud Bombs. But since they can't be your compulsory troops, spending points on them is not easy."
"It's hard to justify Recon Marines when Mor Deythan are so good. If you already have RMs you could use them as sniper Mor Deythan. They are so much better and cheaper in almost every situation. The reason is the Support Squad rule, it really hurts them. If it weren't for this rule I would be tempted to take them over normal Tacs because they have access to Cameleoline, Scout, and Shroud Bombs. But since they can't be your compulsory troops, spending points on them is not easy."
Monday, September 8, 2014
Friday, September 5, 2014
Monday, September 30, 2013
Raven Guard Hombebrew Supplement Draft
Heres a little something I have been playing around with...
Raven Guard
Homebrew Supplement v1.5
Lightning Strike: Models with this rule may run and assault
in the same turn.
Attack, Withdraw, Attack again: Models with this rule and
their unit have Hit and Run and Furious Charge.
Mandatory Scout Squad per 1,000 points.
No Land Landraiders, Vindicators, Whirlwind, Iron Clad or
Predators
2 Heavy Support slot per FOC
Warlord Traits:
1.
See But Remain Unseen: The Warlord has Shrouded
2.
We Walk with Shadows: Your Warlord and his unit
may re-roll cover saves.
3.
Be other than where the enemy believes you to
be: 1d3 units may redeploy, can go in and out of reserves, redeploy
infiltrators etc.
4.
Be where your enemy desires you not to be:
Secretly choose a game turn(1-5) and write it down. The Warlord and his unit
may deepstrike that turn from reserves automatically(Do not roll reserves for
them during any turn)
5.
The Shadow that Kills: The Warlord and his unit
may assault turn 1 even if they infiltrated/scout moved and any turn they come
in from reserves.
6.
Vengeance: Your Warlord and every friendly unit
from the Raven Guard have within 12” have Preferred Enemy (Chaos Space Marines)
and Zealot.
Kiavahr Reflex Shield: Vehicles equipped with Kiavahr
Reflex Shield technology cannot be the target of interceptor fire, enemy fire
or any other out of phase and/or turn shooting attacks during your turn. In
Active mode the vehicle has Stealth and Shrouded but cannot fire and passengers
may not disembark until the shield is deactivated. You may deactivate the
shields at any time during the movement or shooting phase. The shields cannot
reactivate until your next turn.
Thursday, September 12, 2013
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