Tuesday, February 25, 2014
Fire Raptor WIP4
Coming out better than expected...
Excuse the terrible cell phone pics. Re-organizing the house has led me to misplace the camera.
Thursday, February 20, 2014
Tuesday, February 18, 2014
Storm Raven to Fire Raptor Conversion WIP
I'll be straight with you. Just buy the actual model. Trust me.
But I do like that I was able to pull this off... ish...
But I do like that I was able to pull this off... ish...
Thursday, February 13, 2014
Wednesday, February 5, 2014
Tuesday, February 4, 2014
Fixing Dreads
After I discovered that the Castallax is an MC instead of a Walker I made this post "Castallax is an MC?" MC Fever vs Walkers: More Meat Edition
After some more though I realized how bad Dreads have it. Hive Tyrants get cover saves from having a toe in a crater but dreads don't. They can be one-shot so easily, I could go on but that thread covers it.
SO now for a fix. This MC Fever is negatively affecting Spirit of the Game IMHO so I shall see if a few like-minded individuals would like to collaborate in this thread for some fixes. I'm short-handing some of these, but you get the point.
Heres what I came up with so far:
All Dreads:
Contemptors (cost unchanged)
After some more though I realized how bad Dreads have it. Hive Tyrants get cover saves from having a toe in a crater but dreads don't. They can be one-shot so easily, I could go on but that thread covers it.
SO now for a fix. This MC Fever is negatively affecting Spirit of the Game IMHO so I shall see if a few like-minded individuals would like to collaborate in this thread for some fixes. I'm short-handing some of these, but you get the point.
Heres what I came up with so far:
All Dreads:
Monstrous Creature
Rampage
Ancient Might: 6” Stubborn bubble to friendlies
Machination of War: Haywire wounds on a 2+ and ignores armor on a 6. Armourbane and Melta weapons
wounds on a 3+. Immune to poison/fleshbane. d6" S4 explosion when last wound is suffered.
wounds on a 3+. Immune to poison/fleshbane. d6" S4 explosion when last wound is suffered.
+25pts for Venerable: re-roll failed saves. Counts as a VP when killed.
Contemptors (cost unchanged)
WS BS S T I W A Ld Sv
5 4 6 9 4 4 3 10 2+
(Normal rules/cost for gear apply)
Ironclads (cost unchanged)
WS BS S T I W A Ld Sv
5 4 6 9 4 3 3 10 2+
(Normal rules/cost for gear apply)
"Regular" Dreads (cost unchanged)
WS BS S T I W A Ld Sv
5 4 6 8 4 4 3 10 2+
These proposed changes, in my opinion,
keeps the feel of a stompy robot but stops Dreads from getting
short-changed when you compare them to things like Castallax, Riptides
and so-on. They still aren't the nigh-unkillable war machines we would
like them to be but are at least better.
Thoughts?
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